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VR Summit

Real Minds in Virtual Worlds

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About VR Summit 2025

The VR Summit is an interdisciplinary single-track forum dedicated to exploring how extended reality can enhance our understanding of human cognition. It brings together researchers, developers and practitioners from neuroscience, psychology, clinical practice, education and VR technology to share discoveries, present demos and collaborate on innovative applications. The goal is to facilitate in-person discussions and push the boundaries of virtual reality and to foster new ideas that advance both science and society.

Programme 2025

Hackathon — Makerspace RUB (18–19 Oct)

TimeActivity
Saturday, 18 Oct
09:00Opening / Registration
09:30Introduction & Team Formation
10:00Start Hacking
13:00Lunch 🍽️
Sunday, 19 Oct
13:00Lunch 🍽️
16:30Stop Hacking
17:30Pitches
18:15Jury tries demos & scores teams
19:00Final Gathering & Winner Announcement
20:00End of the Hackathon

Summit Day 1 — Rotunde Bochum (20 Oct)

TimeActivity
07:00Setting up VR Demos & Exhibitors
08:00Badge Pickup
09:00Opening Address
09:30Christian Klaes
09:45Michael Wiesing
10:15Gavin Buckingham
10:30Coffee Break
10:45Pitches
11:20Tianyuan Zhang
11:30Keynote: Zillah Watson
12:30Lunch Break 🍽️
13:30Posters & Demos
14:15Keynote: Doron Friedman
15:00Nitesh Bhatia
15:15Jason Friedman
15:30Marco Gillies
16:00Coffee Break
16:15Fabian Steinbeck
16:30Skip Rizzo (online)
17:00Hybrid Panel: Metaverse Revisited
18:00Keynote: Anthony Steed

Summit Day 2 — Rotunde Bochum (21 Oct)

TimeActivity
09:30Cristiana Costa
09:45Mar Rus-Calafell
10:00Tom Froese
10:30Shunichi Kasahara (online)
10:45Coffee Break
11:00Hackathon 2025 Winning Projects Presentations
11:30Keynote: Mavi Sánchez-Vives
12:30Lunch Break 🍽️
13:30Alex Raventós
13:45Antonella Pomè
14:00Sylvia Pan
14:30Keynote: Martin Edwards
15:30Coffee Break
15:45Sebastian Merkel
16:00Abraham Mhaidli
16:30Coffee Break
16:55Eric Giessmann
17:00Jeroen Smeets
17:30Keynote: Mel Slater
18:30Closing Remarks

*Schedule subject to change.

Accepted Posters & Demos

Posters

NameAffiliationTitle
Giulia TomasetigUniversity of Milano-Bicocca Aesthetic experience in the physical and virtual space
Mitra Taghizadeh Sarabi UKD - Universitätsklinikum DüsseldorfSelf vs. Other in VR: Opposing Serial Dependence in Timed Movements
Leif JohannsenRWTH Aachen UniversityGamified exploration of a superfunctional virtual body
Viktorie Račková1 Institute of Psychology, The Czech Academy of Sciences, 2 Faculty of Arts, Charles University How we play matters: Overview of player typologies in game-related research
E. O. Adeola BabatundeSLSS Hub, REPPP, University of LimerickConceptual Framework for Using Virtual Reality to Assess Youth Offending Risk Factors: Integrating Affordances, Self-control Theory, and Ecological Validity
Artem Kolomatskyi ArVo XR LabsMassera - Guided Massage
Pavel SrpInstitute of Psychology, Czech Academy of SciencesSound Beyond Physics: Judging Auditory Distance with Linear vs. Logarithmic Audio Attenuation Function
Olga MaslovaEurasian Technological UniversityThe impact of psychological and behavioral factors on hyperscanning in real and virtual interaction in dyads
Robin BeierlingBielefeld UniversityAdaptive Virtual Reality Tasks for Personalized Rehabilitation: A Feedback-Driven System with LLM-Based Parameter Tuning
Oliver Kobián Institute of Psychology, Czech Academy of SciencesTeleportation with optic flow and its effect on navigation and spatial memory in simple and complex environments
Roger Montserrat JovellarUniversitat de Barcelona (Event Lab)Assessing Co-presence in Virtual Reality Through EEG Hyperscanning: A Prospective Study Using Intersubject Correlation
Lukáš HejtmánekInstitute of Psychology, Czech Academy of SciencesWhen Pixels Replace Trees: Validity Challenges in Virtual Forest Research
Jennifer RaynaudZI Mannheim - University of Heidelberg, GermanyTOWARDS NONVERBAL MEASUREMENTS OF EMBODIMENT OF REAL-WORLD PROSTHESES USING VIRTUAL LIMBS: A STUDY PROTOCOL
Ágnes Karolina BakkMoholy-Nagy University of Art and Design/ZenctuaryVR+ projectFrom Contextual Inquiry to Co-Design: Developing VR Interventions for Vulnerable Populations with Learned Helplessness
Muhammad Asif, AhmadUniversity of Madeira / NOVA LINCS School of Science and Technology A spatial augmented reality platform for fitness assessment, profiling, and Intervention using biofeedback to enhance older adults' fitness
André Felipe Correia de OliveiraEdmond and Lily Safra International Institute of NeuroscienceAn Immersive Human-Machine Interface to restore upper-limb movements

VR Demos

NameAffiliationTitle
Constantin SinaschukRuhr University Bochum, Klaes LabWAVES App - Parkinson Diagnostic Tool, 2023 Hackathon Winning Project
Eric GiessmannLavamachineIntuitive VR Animation: Bringing Short Films to Life in Virtual Reality
Veronika reutz DrobnićHfM KarlsruheUnicorn Sees
Tianyuan ZhangGoldsmiths, University Of LondonSensing Nature
Aron SchlemmerEuropäische Janusz Korczak AkademieJiddischhausen - Radicalisation prevention using immersive Media
Nitesh BhatiaUK Atomic Energy AuthorityBeyond the Screen: Immersive Technologies for Fusion Science
Diana Carolina Gonçalves MendesUniversidade da Madeira, NOVA LINCS and ARDITIAViR2: a Virtual Reality Intervention Combining Cognitive-Behavioral and Grief Therapy for Psychological Support After Miscarriage
Artem Kolomatskyi ArVo XR LabsMassera - Guided Massage
Roger Montserrat JovellarUniversitat de Barcelona (Event Lab)Innovative haptics in Virtual Reality